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The first firmament
The first firmament









the first firmament

Immersionįirmament is a sumptuous and potentially beautiful game that I wish I could be more present in. I only wish I could be more present in the game and given more agency than casting my tether to manipulate glorified on-off buttons.

the first firmament

While the ending left me feeling a little perplexed, the overall level of world-building is extremely high. In the end the juice is generally worth the squeeze with Firmament, as you’re whisked off to new, even more impressive areas of the game. I was provided with a solutions guide, which included hints as well as solutions, and I’m not ashamed to say I needed a few of those hints to complete the game, which I did in about nine hours. While complex and mostly logical, a minority of puzzle solutions can be downright obtuse. It seems Firmament came well prepared for this eventuality at least, as you can safely reset back to a central location, which typically also resets puzzles too. That frustration is compounded by moments when I wasn’t sure whether the game was borked, making me wonder whether it was me who screwed up or the game. There is a lot of running back and forth, which feels more like a chore in VR than on traditional monitors. More on that in the Immersion section below. Some sockets only have a single function, like opening and closing a door, while others have multiple functions that you’ll need to flip through. Interacting with the world is done by way of activating a swath of standardized sockets, which pair to your hand-held ‘adjunct’ tool-kind of like a remote-controlled sonic screwdriver that lets you tether and interact with machines.

the first firmament the first firmament

Keep your head on a swivel and mess with everything a little just to see if it moves, but not so much that you scramble puzzles beyond their intended solvability. Beating your head against puzzles rarely works, so you’ll be greeted by some very familiar frustration if you’ve played any of Cyan’s most recent games, like Obduction or Myst VR.Īnyway, here are some useful hints: Watch out for every ladder. You’ll need to pay close attention to everything, and really get a grip of all the pieces in play before you can make sense of things. The game’s gigantic machines will leave you scratching your head as you run back and forth just to make sure the figurative pilot light is on. While you have some narrative-based voice recordings and found notes to go by, you’re basically on your own when it comes to puzzling, meaning you won’t be babied by a ‘helpful robot’ who feeds answers into your ear. Image captured by Road to VRįirmament dishes out real moments of awe between serving up maddeningly complex puzzles-basically a Cyan Worlds game through and through. Who-style atop wind-swept mountains and steampunk botanical gardens just waiting to be explored (and fixed). You’ll have plenty of time to ponder meaning that as you teleport between the four realms via the game’s conveniently located conveyance pods, which automagically shuttle you Dr. In an ancient cosmological sense, the word was also used to refer to the sky, or the vault of the heavens fixed above Earth. In this respect, Firmament is kind of an old dog with a few new tricks, as it brings modern beauty and narrative finesse, although the game’s VR implementation sadly feels like a bit of an afterthought.Īvailable On: SteamVR, PSVR 2 (coming later)įirmament: from Latin firmamentum-that which strengthens or supports. Firmament was created in the spirit of Myst, the studio’s genre-defining puzzle adventure which maroons you in a strange realm with some very imposing architecture, all of which houses a smorgasbord of some patently challenging puzzles.











The first firmament